Fusion

Updated on May 25th, 2023. Actual in-game values may vary from those shown in this document.

Fusion logic

  • 1 Main target item: That will be upgraded to higher rarity rank item. Item type and race (if have) will be kept same as the Main target item. The Main target item require a certain level requirement:

    • Mongens: level 20+

    • Plots: 50% max level (round up)

  • 3 Sacrifice items: same item type and rarity level with the Main target.

As a quick refresh, each Mongen consists of 6 different body parts, including Form, Head, Eyes, Horns, Tail and Back. The fused Mongen will be born based on gene of the Main Mongen and 3 Sacrifice Mongens. Each Mongen gene contains:

  • Main Trait: Body parts of Main-Mongen

  • Sacrifice Trait: Body parts of Sacrifice-Mongen

  • Up Trait: Higher rarity body parts of Mongen race

The traits define the personality of each Mongen and these are randomly created. In other words, each trait has different probabilities of appearing in the next Breed. You can check table of the probabilities that have to appear the traits below:

Body parts

Main Trait

Sacrifice Trait

Up Trait

Form

0%

0%

100%

Head

24%

6%

58%

Eyes

42%

6%

40%

Horns

46%

6%

36%

Tail

28%

6%

54%

Back

40%

6%

42%

The fused item will be reset to level 1. And fused Mongen will be transform back to Soulcore that require hatching progression.

Item types are used for fusion included:

  • Mongen

  • Landcore

  • Habitats

  • Food Storage

  • Farm

  • Breeding Den

  • Hatchery

  • Training Ground

  • Watchtower

  • Turret

  • Military Camp

  • Landmine

Legendary Mongen Exclusive

Fusion Legendary Mongen will be limited to 25 Mongens each season (3 months). These Mongens will receive a exclusive effect.

Date release

Mark name

Mark icon

Mark effect

January 11th, 2023

The Mightiest Five

After this mongen defeats mongen or troop by using skills, heal itself equal to 5% of its max HP.

Fusion cost data

Item type

Mongen

8800

2 -> 30

Landcore

7200

1.5

Habitat

3000

0.6

Food Storage

2100

0.42

Farm

1000

0.2

Breeding den

1760

0.35

Hatchery

1760

0.35

Training Ground / Training Field

3500

0.96

Watchtower

3500

0.96

Turret

3500

0.96

Military Camp

3750

1

Trap & Landmines

200

0.07 -> 0.7

Last updated